Building Android Projects with Kotlin : (Record no. 19340)

MARC details
000 -LEADER
fixed length control field 02300nam a22002657a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250421080607.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250306s2023 a 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789355510822 (pbk)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9355510829 (pbk)
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition SBF2024
040 ## - CATALOGING SOURCE
Modifying agency NNfCLS
-- AE-ShU
Transcribing agency UKB
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73.K68
Item number K86 2023
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kumar, Pankaj
245 10 - TITLE STATEMENT
Title Building Android Projects with Kotlin :
Remainder of title Use Android SDK, Jetpack, Material Design, and JUnit to Build Android and JVM Apps That Are Secure and Modular /
Statement of responsibility, etc. by Pankaj Kumar.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New Delhi :
Name of publisher, distributor, etc. BPB Publications,
Date of publication, distribution, etc. 2023.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 439 pages :
Other physical details illustrations ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc. As an ambitious Kotlin programmer or Android developer, are you frequently baffled by the options available to do a specific task? Or why a single solution is superior to the others for doing this Android task? And most importantly, how can you do Kotlin programming employing this superior alternative? The book 'Building Android Projects with Kotlin' teaches you all you need to know to create an incredible Android application. It describes the fundamentals of Android, its components, and their purposes. This book also emphasizes the significance of clean code, modular code writing, and architectural patterns. It teaches the reader how to analyze the performance of a layout, how to select the best picture format and the fundamentals of multiscreen application development. This book discusses the creation of chat applications, video-sharing applications, and video games. The book will discuss best practices, libraries, functional requirement collecting, and feature development while constructing and explaining the functionalities of these applications. A range of topics like Android fundamentals, layout and image optimization, practical development tools, writing clean code, multiscreen app development, creating chat apps, video sharing applications, and games will be learned throughout this book.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Android (Electronic resource)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Java (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Mobile apps
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Application software
General subdivision Development.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Kotlin (Computer program language)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Inventory number Total checkouts Barcode Date last seen Price effective from Koha item type
        Loanable University of Kalba University of Kalba 2013-02-25 SBF2024 i15737731   00-1-384104 2025-04-21 2025-04-21 Books

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