Maya studio projects. (Record no. 9951)

MARC details
000 -LEADER
fixed length control field 02134cam a2200253 a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250421075656.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130324s2011 inua gr 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780470944974 (pbk.)
037 ## - SOURCE OF ACQUISITION
Stock number SBF2012-ENG
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency AE-ShU
Transcribing agency UKB
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.7
Item number .P344 2011
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Palamar, Todd.
245 10 - TITLE STATEMENT
Title Maya studio projects.
Name of part/section of a work Photorealistic characters /
Statement of responsibility, etc. Todd Palamar.
246 30 - VARYING FORM OF TITLE
Title proper/short title Photorealistic characters
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Indianapolis, Ind. :
Name of publisher, distributor, etc. Sybex,
Date of publication, distribution, etc. 2011.
300 ## - PHYSICAL DESCRIPTION
Extent xv, 300p. :
Other physical details ill. (some col.) ;
Dimensions 24 cm. +
Accompanying material 1 DVD-ROM (4 3/4in.)
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: 1 Body Skeletons.2 Face Rigging.3 Hair.4 Fur.5 Blood and Sweat.6 Clothing.7 Performance Capture.8 Composition.
520 ## - SUMMARY, ETC.
Summary, etc. "The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--
Assigning source Provided by publisher.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Maya (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video game characters.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Inventory number Total checkouts Barcode Date last seen Price effective from Koha item type
        Loanable University of Kalba University of Kalba 2018-02-13 SBF2012-ENG i12430390   00-1-237890 2025-04-21 2025-04-21 Books
        Loanable University of Kalba University of Kalba 2018-02-13 SBF2012-ENG i12430407   00-1-237891 2025-04-21 2025-04-21 Books

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