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Maya studio projects. Texturing and lighting / Lee Lanier.

By: Material type: TextTextPublication details: Indianapolis, Ind. : Sybex, 2011.Description: xiv, 223 p. : ill. ; 24 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:
  • 9780470903278 (pbk.)
Subject(s): LOC classification:
  • TR897.7 .L374 2011
Online resources:
Contents:
Machine generated contents note: Chapter 1: Texturing and Lighting a Product, Part 1.Chapter 2: Texturing and Lighting a Product, Part 2.Chapter 3: Texturing and Lighting a Character, Part 1.Chapter 4: Texturing and Lighting a Character, Part 2.Chapter 5: Texturing and Lighting an Environment, Part 1.Chapter 6: Texturing and Lighting an Environment, Part 2.Chapter 7: Texturing and Lighting a Vehicle, Part 1.Chapter 8: Texturing and Lighting a Vehicle, Part 2.
Summary: "Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"-- Provided by publisher.
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Books University of Kalba TR897.7 .L374 2011 (Browse shelf(Opens below)) Available 00-1-237849

Machine generated contents note: Chapter 1: Texturing and Lighting a Product, Part 1.Chapter 2: Texturing and Lighting a Product, Part 2.Chapter 3: Texturing and Lighting a Character, Part 1.Chapter 4: Texturing and Lighting a Character, Part 2.Chapter 5: Texturing and Lighting an Environment, Part 1.Chapter 6: Texturing and Lighting an Environment, Part 2.Chapter 7: Texturing and Lighting a Vehicle, Part 1.Chapter 8: Texturing and Lighting a Vehicle, Part 2.

"Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"-- Provided by publisher.

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