000 | 00913cam a2200229 a 4500 | ||
---|---|---|---|
005 | 20250421075650.0 | ||
008 | 130321s2012 njua 001 0 eng | ||
020 | _a9780321767363 (pbk. : alk. paper) | ||
020 | _a0321767365 | ||
037 | _cSBF2012-ENG | ||
040 |
_aDLC _cDLC _dDLC _dAE-ShU _cUKB |
||
050 | 0 | 0 |
_aQA76.76.C672 _bW546 2012 |
100 | 1 |
_aWilliams, James L. _q(James Lamar), _d1981- |
|
245 | 1 | 0 |
_aLearning HTML5 game programming : _ba hands-on guide to building online games using Canvas, SVG, and WebGL / _cJames L. Williams. |
260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c2012. |
||
300 |
_axiii, 234 p. : _bill. ; _c23 cm. |
||
500 | _aIncludes index. | ||
520 | _aPresents practical instrucion and theory for using the features of HTML5 to create a online gaming applications. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aHTML (Document markup language) | |
942 | _cBKS | ||
999 |
_c9824 _d9824 |